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Start with a new RGB image and create a rounded shape
(To see how that is done see the rounded shapes tutorial) and stop when you have created your image in the channel pallet. Make a copy of the image by dragging it on to the new channel icon (the middle one) Select Filter > Blur > Gaussian Blur and set the amount to 6. Remember this because you will need it later on. | |
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CTRL+Click on the first channel and the image in the second channel should have a marquee around it Choose Select > Modify > Contract and set the amount to the same amount you used for the Gaussian Blur. In this case 6. The marquee should become smaller. Fill in the area with white. |
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Now we use Lighting Effects to give the shape a little depth. Click back on to the Layer Pallet and load the first Channel Select > Load Selection. Fill the marqueed area with you favorite colour Select Filter > Lighting Effects and chose Texture Channel as the second channel. Select the light type as spotlight. I used the following settings:
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By changing the settings in the lighting effects you can get some great results |
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